Think of a building as a process, a
system where the interaction enabled by the Ubiquitous technologies change the
outcome or the nature of the experience and it is strictly connected with the
nature of the building itself.
Design an interactive space for one of these cultural heritage areas:
cultural-industrial,
social,
environmental,
Imagining the outcome as interactive space for remembering, experiencing and learning
Some of these precedents can help you framing your ideas:
H2O pavillion
Glass Video Gallery
Movable Wall/Tate
Movable Type (New York Times)
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